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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
471
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Posted - 2014.01.17 07:33:00 -
[1] - Quote
People complaining about uncatchable interceptors because of interdiction nullification and fast aligns should probably take an interceptor, load it up with some nice expensive blueprints or a few plex, and then fly blindly around lowsec sometime, and then tell me how uncatchable they are.
Smartbombing battleships are a thing, and people have been using then to catch small, fast, fragile ships since before interdictiors were even in the game.
I understand though. Why adapt and use a tactic like smartbombing that the small fast ship has a chance of evading by not being stupid? It's far easier to just get CCP to change the ships so that they're more susceptible to instalocking camps, which can't be avoided without prior knowledge of their presence. An interceptor pilot's foreknowledge of enemy camps is unlikely however because, due to the nature of the ship, you will probably be using it in hostile territory.
People complaining about interceptors being used as cynos, I'm looking forward to CCP adding a timer to covops cloaks so that ships can't break gatecloak and then activate their covops cloaks before a ship has had a chance to volley them. We have to give validation to the people who are out there diligently guarding their space against cynos. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
474
|
Posted - 2014.01.18 06:23:00 -
[2] - Quote
CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time?
I know people like to say that certain ships are 'the flavour of the month', but literally giving a shipclass a month of usefulness like this is ridiculous. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
475
|
Posted - 2014.01.18 07:39:00 -
[3] - Quote
Dehval wrote:Jafit McJafitson wrote:CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time?
I know people like to say that certain ships are 'the flavour of the month', but literally giving a shipclass a month of usefulness like this is ridiculous. Because overheating sensor boosters wouldn't have done anything if the ships can already align faster than is possible to catch them even with a million or more scan res. Server ticks > Overheating SeBos. But don't act like they weren't already in high demand for fleets. Every major fleet would gladly have taken multiple interceptors for perches and fast tackle before the change just because they could do it faster and often better than a T1 counterpart. Now the ships get entire fleets devoted to only interceptors because they are so strong at avoiding damage while picking off targets in large fights. Them losing a little agility will not be the end of the world and it brings them back down to earth.
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